FREE ACADEMIC VOCABULARY GAMES: SPARKLE
Math Vocabulary Game Cards
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Have your children stand or sit on their desk so they are facing the teacher. Start at either end of room and give the first child a vocabulary word or definition. They say the definition or kid friendly sentence if given the vocabulary word or they must give the word when a definition is given. The child that cannot give an answer says SPARKLE and must sit down. Continue the game until you are down to one child! The last child that has answered all the vocabulary gets a small bag of popcorn. Every child that answers a hard vocabulary question correctly gets a pretzel, stamp, or a sticker. They love this and it is great review for challenging academic vocabulary! Start with a mix of easy and hard words to get the kids excited and ready to study the challenging academic words.
Vocabulary Pig!
Each turn, a player draws an academic vocabulary card and shows the definition to the other players. The player must give an example or definition to keep the card and continue playing. The player gets to keep every card they can define. If a player cannot give a correct answer they place the card at the bottom of the deck and forfeit their turn. At any time during a player's turn, the player is faced with two options:
Option one, draw the next card and give a correct definition and keep playing piggy piggy piggy.
Option two, pass on the card, and the next player must give the definition or lose all their points!
The first player to score 100 wins!
VOCABULARY Parcheesi Rules of play
Vocabulary Game Cards 1st
Vocabulary Game Cards 1st B
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd B
Math Vocabulary Game Cards
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Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Use the flash cards to play games like sparkle
or use them in the place of a dice roll !
Thank you Patti! Cards are used for games that need dice!
Vocabulary Game Cards 1st
Vocabulary Game Cards 1st B
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd B
Each turn, a player draws an academic vocabulary card and shows the definition to the other players. The player must give an example or definition to keep the card and continue playing. The player gets to keep every card they can define. If a player cannot give a correct answer they place the card at the bottom of the deck and forfeit their turn. At any time during a player's turn, the player is faced with two options:
Option one, draw the next card and give a correct definition and keep playing piggy piggy piggy.
Option two, pass on the card, and the next player must give the definition or lose all their points!
The first player to score 100 wins!
VOCABULARY Parcheesi Rules of play
Academic Vocabulary Parcheesi is played with one deck of academic vocabulary cards (25-30) cards and the goal of the game is to move each of one's pieces home to the center space.
Each player selects four pieces of the same color and places them in their "nest," or starting area. The game board should be positioned so that each player's nest is to his right. Pieces enter play onto the darkened space to the left of the nest and continue counter-clockwise around the board to the home path directly in front of the player.
Each player selects four pieces of the same color and places them in their "nest," or starting area. The game board should be positioned so that each player's nest is to his right. Pieces enter play onto the darkened space to the left of the nest and continue counter-clockwise around the board to the home path directly in front of the player.
Vocabulary Reading Game Cards
Vocabulary Game Cards 1st
Vocabulary Game Cards 1st B
Vocabulary Game Cards 2nd
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Vocabulary Game Cards 5th 6th
Math Vocabulary Game Cards
Vocabulary Game Cards1st
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Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Vocabulary Game Cards 6th
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th
Each player draws a vocabulary game cards; the highest card goes first, and subsequent play continues to the left. On each turn, players draw one vocabulary card and must give a phrase or definition to the term on the card, if correct the players uses the values shown on the card to move their pieces around the board. If an amount on card cannot be moved, that amount is forfeited.
Vocabulary Game Cards 7th
Vocabulary Game Cards 8th
Each player draws a vocabulary game cards; the highest card goes first, and subsequent play continues to the left. On each turn, players draw one vocabulary card and must give a phrase or definition to the term on the card, if correct the players uses the values shown on the card to move their pieces around the board. If an amount on card cannot be moved, that amount is forfeited.
Entering pawns
A player may enter a piece only by answering the vocabulary question correct.
A player may enter a piece only by answering the vocabulary question correct.
Capturing
Any piece that is not on a safe space or a part of a blockade can be captured by an opposing pawn. A player is awarded 20 bonus spaces for capturing an opposing piece. The 20 spaces may be divided between pieces and must be moved, if possible. The captured pawn is returned to the opposing player's nest.
Any piece that is not on a safe space or a part of a blockade can be captured by an opposing pawn. A player is awarded 20 bonus spaces for capturing an opposing piece. The 20 spaces may be divided between pieces and must be moved, if possible. The captured pawn is returned to the opposing player's nest.
Blockades
When two pieces occupy the same space, they prevent any pieces behind the two from advancing past the blockade. This includes blocking pieces from leaving their nest. Two pieces that form a blockade may not be moved forward together to form a new blockade on the same roll.
When two pieces occupy the same space, they prevent any pieces behind the two from advancing past the blockade. This includes blocking pieces from leaving their nest. Two pieces that form a blockade may not be moved forward together to form a new blockade on the same roll.
Safe spaces
The dark spaces are safe spaces. A piece may not be captured as long as it sits on one of these spaces. The only exception is if a piece sits on the safe space where another player enters the board from his nest. Those spaces are safe from all other players, but the piece can be taken if the player whose nest it is has a piece in his nest and draws a 5 or 6 (as long as it isn't a blockade). Two pieces that form a blockade are also safe.
The dark spaces are safe spaces. A piece may not be captured as long as it sits on one of these spaces. The only exception is if a piece sits on the safe space where another player enters the board from his nest. Those spaces are safe from all other players, but the piece can be taken if the player whose nest it is has a piece in his nest and draws a 5 or 6 (as long as it isn't a blockade). Two pieces that form a blockade are also safe.
Smiley Face
Go again.
Home
The center home space can only be entered by exact count. When a piece enters the center space by exact count, that player is awarded ten movement points that may be moved with any one piece still in play at the end of their turn. If the bonus movement amount cannot be used, it is forfeit.
Each player has his own home path and may not enter another's home. So, when a piece is on its home path, it can no longer be captured. Once a piece has been moved into his home path, it can no longer be moved except to move all the way to home.
Go again.
Home
The center home space can only be entered by exact count. When a piece enters the center space by exact count, that player is awarded ten movement points that may be moved with any one piece still in play at the end of their turn. If the bonus movement amount cannot be used, it is forfeit.
Each player has his own home path and may not enter another's home. So, when a piece is on its home path, it can no longer be captured. Once a piece has been moved into his home path, it can no longer be moved except to move all the way to home.
Winning the game
The first player to get all four pieces home wins.
The first player to get all four pieces home wins.
Use the flash cards to play games like sparkle
or use them in the place of a dice roll !
Thank you Patti! Cards are used for games that need dice!
Reading Language Arts Game Cards
Vocabulary Game Cards 1st
Vocabulary Game Cards 1st B
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd B
Math Vocabulary Game Cards
Vocabulary Game Cards1st
Vocabulary Game Cards 2nd
Vocabulary Game Cards 3rd
Vocabulary Game Cards 4th
Vocabulary Game Cards 5th
Game Boards
ACADEMIC READING VOCABULARY
VOCABULARY SPARKLE PRIMARY
ab·bre·vi·a·tion noun
ad·verb noun
an·to·nym noun
a·pos·tro·phe noun
At·las noun
cause noun
char·ac·ter noun
con·trac·tion noun
ef·fect noun
en·cy·clo·pe·di·a [or] en·cy·clo·pae·di·a noun
ex·clam·a·to·ry adjective
fact noun
in·ter·rog·a·tive adjective
o·pin·ion noun
plu·ral adjective
noun
pos·ses·sive adjective
run-on sentence noun
se·quen·tial adjective
set noun
stan·za noun
sum·ma·rize transitive verb
syn·o·nym noun
the·sau·rus noun
verb noun
al·lit·er·a·tion noun
a·nal·o·gy noun
cap·tion noun
com·pare verb
con·trast verb
double negative noun
fa·ble noun
gen·re noun
hom·o·nym noun
in·dex noun
in·fer·ence noun
met·a·phor noun
out·line noun
pre·dic·tion noun
proof·read verb
quo·ta·tion noun
sim·i·le noun
topic sentence noun
RBC GAME Cards 5th | Name: |
af·fix
verb
to attach or join physically (usually used with "to"). She affixed a poster to the wall.
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al·ma·nac
noun
a book of interesting and useful facts about many different subjects. |
ci·ta·tion
noun
the act of citing or quoting, or the passage or source so cited.
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clause
noun
a group of words that has a subject and a verb. Clauses can be part or all of a sentence.
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con·junc·tion
noun
a word that connects other words, phrases, clauses, or sentences. "And," "while," and "because" are some conjunctions.
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hy·per·bo·le
noun
in rhetoric, an obvious and deliberate exaggeration or overstatement, intended for effect and not to be taken literally, such as "He had a million excuses". (Cf. litotes.) Much of the writer's humor arose from his brilliant use of hyperbole.
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id·i·om
noun
a phrase that cannot be understood by understanding the meanings of each of its words. The phrase "fall out," meaning "have a disagreement," is an idiom.
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im·age·ry
noun
images that are created in the mind while reading or looking at art. The book is full of jungle imagery. |
im·ply
verb
to hint or suggest without saying directly. When she said that the floor was dirty, she was implying that I should mop it.
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in·ter·jec·tion
noun
a word or expression that shows strong feeling; exclamation. "Oh no!" and "Oops!" are examples of interjections.
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met·a·phor
noun
a phrase that describes something by comparing it to some other thing. "Her words are pearls" is a metaphor. |
nar·ra·tive
noun
a story, description, or account of events. Novels are long narratives.
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on·o·mat·o·poe·ia
noun
the formation or use of words whose sounds suggest the meanings of the words, such as "bang," "moo," or "jingle". |
per·son·i·fi·ca·tion
noun
a person considered to be a perfect example or embodiment of some quality or other abstraction. He was the personification of humility.
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point of view
noun
a way of thinking about or looking at something. The coach did not agree with the referee's point of view.
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pre·po·si·tion
noun
a word that shows a connection or relation between a noun or pronoun and some other word. In the sentence, "We went to the market and talked about the weather," "to" and "about" are prepositions. |
prompt
adjective
done immediately and without pause. This snack bar is known for its prompt service.
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sim·i·le
noun
a figure of speech in which two different things are compared by using the words "like" or "as." "The cake was as light as a feather" is an example of a simile. |
su·per·la·tive
adjective
of the finest kind or highest quality. He is a superlative flute player.
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theme
noun
the main subject or topic. The theme of his talk was world peace.
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Terms Definitions
nonfiction writing that is true
fables stories with talking animals that have a moral
recipe a set of instructions for making something
fiction writing that is made up
dictionary book that tells what words mean
advertisement a public notice published to get people's attention or to get them to buy something
almanac a book that contains statistical information over a long period of time
repetition the act of repeating something said or done
article nonfiction piece of text usually found in newspapers or magazines
legends folk tales full of people from history like Davy Crockett
fairy tales stories with royalty, good vs. evil, start with "Once Upon a Time" & end with "happily ever after"
rhythm the beat of a poem
folk tales fiction stories that have been told for generations
poet the writer of a poem
mood the feeling you get from a piece of writing
poetry writing that often has rhythm and rhyme, but not always
tall tales folk tales full of exaggeration like Paul Bunyan
atlas book of maps
biography true story of a person's life written by someone else
autobiography true story of a person's life written by the person
speaker the person doing the talking in a poem
stanza part of a poem; like a paragraph
novel long fiction story, usually a chapter book
main idea what a piece of writing is mainly about
summary gives the main idea and important details of a passage
theme a more generally stated topic concerning a passage's main ideas
poem a composition in verse, usually divided into stanzas
fantasy make believe stories that contain magic or other things that couldn't happen in real life
moral lesson in a fable or story
rhyme words in a poem that sound alike
character a person or other creature in a story
setting the time and place of the story's events
author the person who wrote the story or passage
narrator the person who is telling the story
VOCABULARY SPARKLE INTERMEDIATE
non-fiction a type of literature that tells about real-life people, places, events, things, etc.
drama a play written to be performed by actors
myth a folktale (fictional story) about gods and goddesses (mythology)
tall tale an American hero folktale full of extreme exaggerations
fable a folktale, usually with talking animals, that always has a moral to it
main idea what a piece of writing is mainly about
summary gives the main idea and important details of a passage
theme a more generally stated topic concerning a passage's main ideas
genre a classification of literature, such as fiction, drama, poetry, etc.
fiction a type of literature that tells a made-up story
simile a comparison of two unlike things using the words "like" or "as"
realistic fiction a make believe story that could really happen
historical fiction a make believe story which could have happened a long time ago based on historical facts
analogy a comparison that shows a relationship between two things
metaphor a comparison of two unlike things not using the words "like" or "as"
paraphrase restating something using different words (rephrasing)
context clues words, phrases, or sentences that give meaning to unknown words
denotation the dictionary definition of the word- the literal meaning
connotation the extra sense that the word implies-pos. or neg. (cheap/inexpensive)
repetition creating a "special effect" by repeating a sound or word
suspense a feeling of uncertainty or dread about what will happen next
sarcasm an expression that is personal, jeering, and intended to hurt
oxymoron a seemingly contradictory combination of words (jumbo shrimp)
onomatopoeia a word or phrase that imitates the sound (whoosh)
plot the action of the story
resolution the final outcome of the story-or the solution of the problem
character a person or other creature in a story
setting the time and place of the story's events
climax the point of greatest interest or suspense in the story
conflict the main problem the character faces (with others, self, or nature)
personification gives animals or objects human qualities or characteristics
hyperbole the deliberate use of exaggeration
symbolism the use of one thing to stand for or represent another
imagery the use of vivid description to create a picture in the reader's mind
foreshadow gives clues that suggest what might happen in the future
flashback interrupting the story with events from the past
irony a statement meaning the opposite of what is literally stated
idiom a saying that can not be literally translated
allusion a reference to a well-known work of literature, art, music, etc.
audience the person or persons to whom the writing is addressed
author the person who wrote the story or passage
narrator the person who is telling the story
point of view the relationship of the narrator to the story (viewpoint)
1st person pov when a character in the story tells the story (using I, me, my, we, etc.)
3rd person pov when someone not in the story tells the story (like an invisible observer)
dialogue when the characters in a story speak (usually set off by quotation marks)
style/voice the way the author uses phrases and sentences to make his story distinctive
tone the author's attitude about his topic- can be positive, negative, or neutral
mood the feeling or atmosphere in the story set by the author
inference a guess based on a known fact, a conclusion
cause/effect a text structure exploring the reason something happened (cause) and the result (effect)
compare/contrast a text structure showing similarities (comparisons) and differences (contrasts)
problem/solution a text structure examining how conflicts or obstacles (problems) are overcome (resolved)
chronology a text structure presenting events in the order in which they occur (sequencing)
inductive a text structure that starts with specific ideas and works toward a general idea
deductive a text structure that starts with a general idea and works toward specific ideas
spatial order a text structure that shows where things are
categorization a text structure that puts things in categories
fact a statement that can be proved- or disproved
opinion a statement that can not be proven- someone's own belief
bias a strong prejudice for one side over another- favoring only one side
objective a work based on fact, having no bias or partiality
propaganda persuasion techniques
synonyms words that have similar meanings
antonyms words that have opposite meanings
alliteration The repetition of identical consonant sounds in words relatively near to each other (in the same line or adjacent lines).
allusion - a reference to a literary work, or work of art
1 comment:
Thank you for this blog. I know it is passion that underlies the work. I tried to copy and print the information to use, but it doesn't work too well. Can you make a print link for this? I want to use it with my 3 kids.
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