Academic Vocabulary

Academic Exam Vocabulary

Testing companies and academic institutions use or make norm-references
academic vocabulary lists graded by level to evaluate student performance.
Many testing companies post these academic vocabulary lists on their web
sites in order of RIT level, and educators can use them free of charge.
Using and having a strong understanding of these words will help
you and your students achieve success. The words by them selves are very
hard to teach out of context so I refer to them during instruction when
applicable. Academic word lists can be used as part of word walls,
games, glossaries, flash cards, fluency drills and comprehension practice.




Academic Vocabulary Words: Standardized Test Glossaries 
Academic word list are key vocabulary that students must master to understand academic content (Standardized Test).http://www.wordsmyth.net/ is a free online source to create academic glossaries, quizzes, student friendly thesaurus, and custom vocabulary study guilds. My students use the academic word glossaries to make flash cards, play vocabulary games, and study with a buddy.


Academic Vocabulary Games

FREE ACADEMIC VOCABULARY SPARKLE
Have your children stand or sit on their desk so they are facing the teacher. Start at either end of room and give the first child a vocabulary word or definition. They say the definition or kid friendly sentence if given the vocabulary word or they must give the word when a definition is given. The child that cannot give an answer says SPARKLE and must sit down. Continue the game until you are down to one child! The last child that has answered all the vocabulary gets a small bag of popcorn. Every child that answers a hard vocabulary question correctly gets a pretzel, stamp, or a sticker.  They love this and it is great review for challenging academic vocabulary! Start with a mix of easy and hard words to get the kids excited and ready to study the challenging academic words.


VOCABULARY Parcheesi Rules of play 
Academic Vocabulary Parcheesi is played with one deck of academic vocabulary cards (25-30) cards and the goal of the game is to move each of one's pieces home to the center space. 

Each player selects four pieces of the same color and places them in their "nest," or starting area. The game board should be positioned so that each player's nest is to his right. Pieces enter play onto the darkened space to the left of the nest and continue counter-clockwise around the board to the home path directly in front of the player. 















Vocabulary Game Cards 6th 
Vocabulary Game Cards 7th 
Vocabulary Game Cards 8th
 Each player draws a vocabulary game cards; the highest card goes first, and subsequent play continues to the left. On each turn, players draw one vocabulary card and must give a phrase or definition to the term on the card, if correct the players uses the values shown on the card to move their pieces around the board. If an amount on card cannot be moved, that amount is forfeited. 

Entering pawns 
A player may enter a piece only by answering the vocabulary question correct.

Capturing 
Any piece that is not on a safe space or a part of a blockade can be captured by an opposing pawn. A player is awarded 20 bonus spaces for capturing an opposing piece. The 20 spaces may be divided between pieces and must be moved, if possible. The captured pawn is returned to the opposing player's nest. 

Blockades 
When two pieces occupy the same space, they prevent any pieces behind the two from advancing past the blockade. This includes blocking pieces from leaving their nest. Two pieces that form a blockade may not be moved forward together to form a new blockade on the same roll. 

Safe spaces 
The dark spaces are safe spaces. A piece may not be captured as long as it sits on one of these spaces. The only exception is if a piece sits on the safe space where another player enters the board from his nest. Those spaces are safe from all other players, but the piece can be taken if the player whose nest it is has a piece in his nest and draws a 5 or 6 (as long as it isn't a blockade). Two pieces that form a blockade are also safe. 

Smiley Face 
Go again. 

 Home 

The center home space can only be entered by exact count. When a piece enters the center space by exact count, that player is awarded ten movement points that may be moved with any one piece still in play at the end of their turn. If the bonus movement amount cannot be used, it is forfeit. 

Each player has his own home path and may not enter another's home. So, when a piece is on its home path, it can no longer be captured. Once a piece has been moved into his home path, it can no longer be moved except to move all the way to home. 
Winning the game 

The first player to get all four pieces home wins.

WORDSMYTH.NET HIGHLIGHTS 

MULTIPLE CHOICE QUIZ MAKER HAS BEEN LAUNCHED. CREATE A MULTIPLE CHOICE QUIZ USING WORDS OR DEFINITIONS AS CLUES, WITH FULLY CUSTOMIZABLE ANSWER CHOICES.

TAKE QUIZZES ONLINE! THE PROCESS OF CREATING A QUIZ IS THE SAME AS ALWAYS, BUT WHEN YOU'RE DONE, YOU CAN CHOOSE TO PRINT IT OR TO COMPLETE IT ONLINE AND GET INSTANT FEEDBACK.

INCREASED WORD LIMIT! REGISTERED USERS CAN USE UP TO 25 WORDS IN THEIR QUIZZES.

NEW "MY ACTIVITIES" PAGE! QUICKLY ACCESS YOUR SAVED ACTIVITIES FROM THE "MY ACTIVITIES" TAB ON THE BLUE MENU BAR.

NEW SUPPORT FOR EASY SHARING! IN THE "MY ACTIVITIES" PAGE, CLICK THE ENVELOPE ICON NEXT TO ANY ACTIVITY TO SEE THE URLS FOR BOTH THE PRINTABLE AND ONLINE VERSIONS OF THE QUIZZES. SEND THEM TO FRIENDS AND STUDENTS!

SHARE ACADEMIC VOCABULARY WITH PARENTS AND COLLEAGUES!

HTTP://WWW.WORDSMYTH.NET/?SN=E8DBDF1C437F 

    NEW WORDSMYTH DICTIONARY FEATURES!

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